I was keen to try a faster run as my usual runs are around 30hrs. I hadn't played Gale Origin before but I knew I wanted to blow up at the end, and Berserker 6 Immunity to Frightened ability would give me the best odds at beating Myrkul at a lower level, so the Galezerker was born (also Gale's warcries are funny). After giving it a few goes I had newfound respect for a L1 Wizard Dip and later the Divination Wizard portent die. Tavern Brawler throwers are known and overpowered, so not much to add there. Overall the run was 12.5 hours which is no speed run but a big change for me and I'm pretty happy that I actually 'fought' in some of the key fights. The biggest timesaver was obviously skipping a lot of fights and writing down all the items/buff I thought I would need to kill Myrkul/Orin, and targeting those specifically instead of collecting everything.
Rules for this run
- Trying to go fast
- Solo - no companion use for checks or combat
- No Respecs
- No Barrelmancy
- No Bug Exploits
Build
START STR 8 DEX 17 CON 15 INT 14 WIS 8 CHA 12
FINAL STR 10 DEX 18 CON 16 INT 14 WIS 8 CHA 12
Gale is Human, Sage, Wizard
Class Divination Wizard 2 / Berserker 6 / Rogue 2
Feats Tavern Brawler
Level | Class | Gain |
---|---|---|
1 | Wizard 1 | Disguise, Leap, Feather Fall, Longstrider, Shield |
2 | Barbarian 1 | |
3 | Barbarian 2 | |
4 | Berserker 3 | Enraged Throw |
5 | Berserker 4 | Tavern Brawler +1 CON |
6 | Berserker 5 | extra Attack |
7 | Berserker 6 | Immune to Frightened |
8 | Divination Wizard 2 | 2 Portent Dice |
9 | Rogue 1 | some skills |
10 | Rogue 2 |
Myrkul Gear
- Elixir of Hill Giant Strength
- Helm of Arcane Acuity (did not use)
- Cloak of Protection
- Enraging Heart Garb
- Gloves of Unihibited Kushigo
- Boots of Stormy Clamour
- Periapt of Wound Closure
- Ring of Flinging
- Callous Glow
- Doomhammer, any Light Hammer +1
- Bow of Awareness
Orin Gear
- Elixir of Cloud Giant Strength
- Helmet of Grit
- Cloak of Displacement
- Bhaalist Armour
- Gloves of Unihibited Kushigo
- Boots of Stormy Clamour
- Periapt of Wound Closure
- Ring of Flinging
- Crusher's Ring
- Nyrula
- Sentinal Shield
- Bow of Awareness
HOWTO play
Typical fight Level 6:
- Cast Enhanced Jump / Feather Fall (depending on terrain)
- Stealth - move up - Throw a non-returning weapon (like a Hand Axe)
- Enter Turn Based mode while weapon is in flight (to try to keep your Action)
- Hopefully you get Surprise! on enemies
- Turn1: Rage(B) - Throw(A) - Throw(e) - (1 to 3 throws depending on if you lose your action)
- Turn2: Enraged Throw (B) - Throw(A) - Throw(e) - run away
Key: A=Action, B=Bonus Action, e=extraAttack
Builds thoughts and alternatives
I was expecting to need a better armour proficiency and was going to take a Fighter or Cleric Dip but Act 2 was going smooth Unarmoured (AC 4 from DEX, 3 from CON, 1 from Clothes, 1 from Cloak) and I decided I would to Grab Bhaalist Armour as early as possible in Act 3. For any hard fights I had Frenzy/Rage and Shield(Spell) so I didn't feel squishy.
The movement speed (9 Base + 3 Barbarian + 3 Longstrider) felt great on a throwing build, enemies were mostly dashing while I was throwing and running without danger.
The Level 1 Wizard dip was so good for the non-combat parts, providing Leap, Feather Fall, Disguise, Minor Illusion, and Friends, and I could swap in Longstrider and Shield for serious fights. Almost all of my L1 spell slots were used on Shield (the spell) and it can be cast while raging and when you need it most like when Rage ends unexpectedly. The Portent Die from Divination Wizard was much better than it sounded on paper, sometimes a particular attack or saving throw will turn the tide of a combat.
The Rogue 2 levels were wasted, I had expected to get to Level 11 before Orin and take Thief 3. If I realised I didn't need it I might have tried getting another feat with Wizard 2 / Berserker 8 or Wizard 4 / Berserker 6 or picking up Action Surge with Wizard 2 / Berserker 6 / Fighter 2.
Roleplaying
I went pretty evil, ignoring the plight of the Tieflings, sacrificing someone to BOOOAL, and becoming an unholy assassin. Leaving to the Shadowlands without killing the Goblin leaders was a big timesaver for me. Gale likes to think he made up for it in the end. If I wanted to play a similar build but less evil, I probably take a Fighter Dip to get access to Medium Armour and use Armour of Agility in Act 3. Bhaalist armour is huge damage but if you don't take it you can lean into staying at max range and jumping/flying away.
I hadn't played with Gale in my party much before this, so I wasn't sure which content was Gale Origin exclusive, and what happens on every run where you take Gale in your party. Overall I thought he was a great choice for a solo run because you have several major decisions during the game on which buff to take and when to blow up! He also monologues less when you're playing as him, and I liked his environmental quips.
Pathing Overview
Part | Level Range | Order Taken |
---|---|---|
1 | Level 1-3 | Nautiloid - Grove - Waukeem's - Goblin Camp - Shattered Sanctum |
2 | Level 4-5 | Underdark - Grymforge - Ogres - Githyanki - Crypt - Goblin Camp - Wood Woads |
3 | Level 5-6 | Kahga - Gekh Coal - Shadowlands Convoy - Eagles - Buffs - Dialogue Kills |
4 | Level 6-8 | Ethel - Phase Spider - Balthazar - Moonrise - Ketheric Rooftop |
5 | Level 8 | Illithid colony - Myrkul |
6 | Level 8-10 | Dinosaur Park - Deal with Gortash - Szarr Palace Trash - Unholy Assassin - Volo - Lorroakan - Orin - Netherbrain Detonation |
Hardest Fights on the 'Critical Path'
Level | Fight | Video Link |
---|---|---|
Level 5 | Gehk Coal (with Ogres) | https://youtu.be/wfeJ5udnq1I?t=2618 |
Level 5 | Shadowlands Convoy (partial Buffs) | https://youtu.be/wfeJ5udnq1I?t=1040 |
Level 7 | Balthazar v Shar (full buffs) | https://youtu.be/pK9M0wLqMbY?t=3385 |
Level 8 | Myrkul (full buffs) | https://youtu.be/61_pMTCv0wI?t=1907 |
Level 10 | Orin (Rapture) | https://youtu.be/js59fOUkGFE?t=8387 |
Previous Runs
This was Attempt #7 with these rules. Previous runs included:
Build | Run ended with | Death link |
---|---|---|
Wizard 1 / Berserker 4 | Shadow Cursed Kar'niss | https://youtu.be/6iX1ek7NWeQ?t=2015 |
Wizard 1 / Berserker 4 | Moonrise Door Gale bullsh*t | https://youtu.be/6iX1ek7NWeQ?t=13586 |
Wizard 1 / Berserker 5 | Balthazar | https://youtu.be/x4piWtpwvgg?t=5256 |
Divination Wizard 2 / Berserker 6 / Rogue 1 | Aylin | https://youtu.be/cyxGxkpnfGY?t=8934 |
Wizard 1 / Barbarian 1 | Grove Gate | https://youtu.be/0MS4nBBj-tY?t=970 |
Wizard 1 | Tutorial Imps | https://youtu.be/0MS4nBBj-tY?t=1270 |
Youtube Playlist
https://www.youtube.com/playlist?list=PLddpYkniSIn5VlnEhz4ZyOdYHrZ_bQz2IPlaylist includes the whole 12.5hr run unedited, no commentary just game sounds. If you had any specific questions on how I did certain parts happy to answer and link that section.