Speedy Galezerker Solo Honour Mode - Divination Wizard 2 / Berserker 6 - r/BG3Builds (2024)

I was keen to try a faster run as my usual runs are around 30hrs. I hadn't played Gale Origin before but I knew I wanted to blow up at the end, and Berserker 6 Immunity to Frightened ability would give me the best odds at beating Myrkul at a lower level, so the Galezerker was born (also Gale's warcries are funny). After giving it a few goes I had newfound respect for a L1 Wizard Dip and later the Divination Wizard portent die. Tavern Brawler throwers are known and overpowered, so not much to add there. Overall the run was 12.5 hours which is no speed run but a big change for me and I'm pretty happy that I actually 'fought' in some of the key fights. The biggest timesaver was obviously skipping a lot of fights and writing down all the items/buff I thought I would need to kill Myrkul/Orin, and targeting those specifically instead of collecting everything.

Rules for this run

  • Trying to go fast
  • Solo - no companion use for checks or combat
  • No Respecs
  • No Barrelmancy
  • No Bug Exploits

Build

START STR 8 DEX 17 CON 15 INT 14 WIS 8 CHA 12
FINAL STR 10 DEX 18 CON 16 INT 14 WIS 8 CHA 12
Gale is Human, Sage, Wizard
Class Divination Wizard 2 / Berserker 6 / Rogue 2
Feats Tavern Brawler

LevelClassGain
1Wizard 1Disguise, Leap, Feather Fall, Longstrider, Shield
2Barbarian 1
3Barbarian 2
4Berserker 3Enraged Throw
5Berserker 4Tavern Brawler +1 CON
6Berserker 5extra Attack
7Berserker 6Immune to Frightened
8Divination Wizard 22 Portent Dice
9Rogue 1some skills
10Rogue 2

Myrkul Gear

  • Elixir of Hill Giant Strength
  • Helm of Arcane Acuity (did not use)
  • Cloak of Protection
  • Enraging Heart Garb
  • Gloves of Unihibited Kushigo
  • Boots of Stormy Clamour
  • Periapt of Wound Closure
  • Ring of Flinging
  • Callous Glow
  • Doomhammer, any Light Hammer +1
  • Bow of Awareness

Orin Gear

  • Elixir of Cloud Giant Strength
  • Helmet of Grit
  • Cloak of Displacement
  • Bhaalist Armour
  • Gloves of Unihibited Kushigo
  • Boots of Stormy Clamour
  • Periapt of Wound Closure
  • Ring of Flinging
  • Crusher's Ring
  • Nyrula
  • Sentinal Shield
  • Bow of Awareness

HOWTO play

Typical fight Level 6:

  • Cast Enhanced Jump / Feather Fall (depending on terrain)
  • Stealth - move up - Throw a non-returning weapon (like a Hand Axe)
  • Enter Turn Based mode while weapon is in flight (to try to keep your Action)
  • Hopefully you get Surprise! on enemies
  • Turn1: Rage(B) - Throw(A) - Throw(e) - (1 to 3 throws depending on if you lose your action)
  • Turn2: Enraged Throw (B) - Throw(A) - Throw(e) - run away

Key: A=Action, B=Bonus Action, e=extraAttack

Builds thoughts and alternatives

I was expecting to need a better armour proficiency and was going to take a Fighter or Cleric Dip but Act 2 was going smooth Unarmoured (AC 4 from DEX, 3 from CON, 1 from Clothes, 1 from Cloak) and I decided I would to Grab Bhaalist Armour as early as possible in Act 3. For any hard fights I had Frenzy/Rage and Shield(Spell) so I didn't feel squishy.

The movement speed (9 Base + 3 Barbarian + 3 Longstrider) felt great on a throwing build, enemies were mostly dashing while I was throwing and running without danger.

The Level 1 Wizard dip was so good for the non-combat parts, providing Leap, Feather Fall, Disguise, Minor Illusion, and Friends, and I could swap in Longstrider and Shield for serious fights. Almost all of my L1 spell slots were used on Shield (the spell) and it can be cast while raging and when you need it most like when Rage ends unexpectedly. The Portent Die from Divination Wizard was much better than it sounded on paper, sometimes a particular attack or saving throw will turn the tide of a combat.

The Rogue 2 levels were wasted, I had expected to get to Level 11 before Orin and take Thief 3. If I realised I didn't need it I might have tried getting another feat with Wizard 2 / Berserker 8 or Wizard 4 / Berserker 6 or picking up Action Surge with Wizard 2 / Berserker 6 / Fighter 2.

Roleplaying

I went pretty evil, ignoring the plight of the Tieflings, sacrificing someone to BOOOAL, and becoming an unholy assassin. Leaving to the Shadowlands without killing the Goblin leaders was a big timesaver for me. Gale likes to think he made up for it in the end. If I wanted to play a similar build but less evil, I probably take a Fighter Dip to get access to Medium Armour and use Armour of Agility in Act 3. Bhaalist armour is huge damage but if you don't take it you can lean into staying at max range and jumping/flying away.

I hadn't played with Gale in my party much before this, so I wasn't sure which content was Gale Origin exclusive, and what happens on every run where you take Gale in your party. Overall I thought he was a great choice for a solo run because you have several major decisions during the game on which buff to take and when to blow up! He also monologues less when you're playing as him, and I liked his environmental quips.

Pathing Overview

PartLevel RangeOrder Taken
1Level 1-3Nautiloid - Grove - Waukeem's - Goblin Camp - Shattered Sanctum
2Level 4-5Underdark - Grymforge - Ogres - Githyanki - Crypt - Goblin Camp - Wood Woads
3Level 5-6Kahga - Gekh Coal - Shadowlands Convoy - Eagles - Buffs - Dialogue Kills
4Level 6-8Ethel - Phase Spider - Balthazar - Moonrise - Ketheric Rooftop
5Level 8Illithid colony - Myrkul
6Level 8-10Dinosaur Park - Deal with Gortash - Szarr Palace Trash - Unholy Assassin - Volo - Lorroakan - Orin - Netherbrain Detonation

Hardest Fights on the 'Critical Path'

LevelFightVideo Link
Level 5Gehk Coal (with Ogres)https://youtu.be/wfeJ5udnq1I?t=2618
Level 5Shadowlands Convoy (partial Buffs)https://youtu.be/wfeJ5udnq1I?t=1040
Level 7Balthazar v Shar (full buffs)https://youtu.be/pK9M0wLqMbY?t=3385
Level 8Myrkul (full buffs)https://youtu.be/61_pMTCv0wI?t=1907
Level 10Orin (Rapture)https://youtu.be/js59fOUkGFE?t=8387

Previous Runs

This was Attempt #7 with these rules. Previous runs included:

BuildRun ended withDeath link
Wizard 1 / Berserker 4Shadow Cursed Kar'nisshttps://youtu.be/6iX1ek7NWeQ?t=2015
Wizard 1 / Berserker 4Moonrise Door Gale bullsh*thttps://youtu.be/6iX1ek7NWeQ?t=13586
Wizard 1 / Berserker 5Balthazarhttps://youtu.be/x4piWtpwvgg?t=5256
Divination Wizard 2 / Berserker 6 / Rogue 1Aylinhttps://youtu.be/cyxGxkpnfGY?t=8934
Wizard 1 / Barbarian 1Grove Gatehttps://youtu.be/0MS4nBBj-tY?t=970
Wizard 1Tutorial Impshttps://youtu.be/0MS4nBBj-tY?t=1270

Youtube Playlist

https://www.youtube.com/playlist?list=PLddpYkniSIn5VlnEhz4ZyOdYHrZ_bQz2IPlaylist includes the whole 12.5hr run unedited, no commentary just game sounds. If you had any specific questions on how I did certain parts happy to answer and link that section.

Speedy Galezerker Solo Honour Mode - Divination Wizard 2 / Berserker 6 - r/BG3Builds (2024)
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