Transformers: Earth Wars Beginner’s Guide: Tips, Tricks & Strategies for Building a Powerful Army and Winning Hard Battles - Level Winner (2024)

Earth is the battleground in the tug-of-war of power between the Autobots and the Decepticons. Your role in Transformers: Earth Wars is simple: choose the faction you want to side with and do everything to the best of your abilities to become the dominant force in the conflict.

Space Ape Games, the developer of Transformers: Earth Wars has a lot of astounding titles in their library and they surely have stepped up in this one. Transformers: Earth Wars is packed with stunning visuals, ample storytelling, and gameplay dynamics that have hooked millions of gamers since its release in June 2016.

If you have played base building and real-time strategy (RTS) hybrids from the previous years (like Clash of Clans, Lords Mobile, and Siegefall), then you’ll quickly feel at home! That is regardless of whether you’re a long-time fan of Transformers or a recent convert.

Meanwhile, if you’re quite new to games within the genre and you want to build a strong account in Transformers: Earth Wars, we, here at Level Winner, got you covered!

This guide is locked and loaded with the best tips, tricks, and strategies to excel in Transformers: Earth Wars. We will get you ready to wage war!

1. Pour In the Time and Be Familiar With the Game

What’s good about Transformers: Earth Wars is that you don’t even need to be a super-fan of the Transformers franchise to understand the matters of the game. But if you are, the number of “whoa” you will let out upon seeing one familiar bot after another will be stellar.

That means, learning the game won’t be a boring process. Apart from the witty banter between bots, there is a brief info page for every new feature you get access to.

You can recheck them by tapping on the blue triangles with a question mark present on key features. It is a quick way to know more about bots, buildings, events, and other items to see an expounded info page or a tooltip at least.

Getting started with the game involves using all the free Shards you get for your account. Draw bots to expand your army and engage in PVP battles rated as Easy or Normal. The idea is to always exhaust your Fuel before logging out of the game.

In the same way, before you log out, make sure that all your Build Bots are busy. The upgrade times of the structures will become longer and longer as you push them to higher levels, so make the most out of your away time.

Raiding enemy bases (“Normal” PVP battles) in Transformers: Earth Wars is the main method to level up bots and to farm Alloy and Energon. Shall you be able to win most—if not all—of your earlier battles, you will be able to form your first squad and have the resources for upgrades.

Only by playing as frequently as you can that you be able to get past the slow early game phase. Once you get the hang of the usual actions, have bots with interesting skills, and feel the pump from winning battles, you’ll be on your way!

2. Conserve Your Cyber Coins

Cyber Coin is the premium currency in Transformers: Earth War and that means you can use it to pay for almost everything. You can organically earn a good amount of it (from earning account Achievements) but it will be limited and will take a few months of game time to secure the essentials.

Currencies are meant to be spent, sure. But before you think of spending Cyber Coins to summon new bots or hasten the processing time for anything, hear us out: you need to prioritize buying 5 Build Bots first.

Constructing and upgrading buildings is the primary source of account XP to gain player rank (increase account level) and you need Build Bots for those actions. By default, you will have two units, but as upgrade periods lengthen, it won’t take long to realize that they’re not enough.

Once you’re able to get 5 Build Bots, don’t go splurging for anything else just yet. Keep on saving your Cyber Coins until you unlock the Dispatch Missions from your Scanner.

By default, two mission types are open and the other two can only be unlocked via Cyber Coins (each costs 1,000 units). Dispatch Missions can give you XP, resources, and a chest that produces a random drop (may contain Sparks, Premium Shards, or a Battle Booster).

You only need to save up to 2,000 Cyber Coins more for the extra missions since unlocking the slot for your primary faction will do the same thing for your alt. In total, you need to stay patient and collect a total of 8,000 Cyber Coins to bag a complete set of Build Bots and open all Dispatch Missions slots.

3. Basics 101: Get to Know the Bots and C.O.M.B.A.T. Bots

Before we jump to more tips, let’s be aligned first with the very things that endeared us to Transformers, the bots. Checking the bots you have is a good idea so you know which of you have yet drawn can bring you the most success in battles.

There are multiple ways to access the bot menu; the most direct is through the Team shortcut button. Basically, all features or structures that are related to bots can hook you into at as well—that means Pvp battles, the Shuttle (Squad designation), Research Lab (bot and ability level upgrades), Power Core Lab (equipping Power Cores and C.O.M.B.A.T), and Bot Outpost (assigning a defender).

While this is rather rudimentary information, we opted to clarify it here because navigating can be tricky for new players.

Each bot has a Power grade and that number is dictated by its level, star rating, and ability level. Equipping a bot with a Power Core or a C.O.M.B.A.T. will increase it too.

Power grade is an indicator of a bot’s strength but should not be directly treated as combat effectiveness. What defines that is the bot’s ability and how well it can synergize with the abilities of other bots when mounting an effective offense.

The star rating is fixed for each bot. Some bots have copies of themselves with a different star rating. The most noticeable thing about it is that the more stars a version has, the higher its base stats and ability numbers.

Damage refers to the damage of auto-attacks, Health would be the hit points, and Speed defines the base walking speed. The Range attribute, meanwhile, indicates the longest distance that a bot can reach either by its auto-attacks or ability. This is why melee attackers may sometimes have Long or Extra Long in that field.

Only Damage and Health scale up with bot level progression. Speed is constant unless a bot is equipped with a C.O.M.B.A.T. bot companion that alters it; in-battle abilities of other bots and C.O.M.B.A.T. bots may further cause a bot to move and attack faster. Such increases are temporary, though, so they won’t register in a bot’s profile.

Range, for its part, can be altered for bots paired with a C.O.M.B.A.T. that can be worn as a weapon. You can see melee attackers hitting with a range attack every once in a while.

Some C.O.M.B.A.T. will alter the projectile of ranged attackers; a deserving mention is Glint (Autobots) and Gatorface (Decepticons) which can turn Gunners into Snipers. We will discuss more about C.O.M.B.A.T. bots in a bit.

As we have hinted earlier, it is the ability that defines a bot’s effectiveness in battle. It is a must to fully read and understand the descriptions provided for each ability. They are self-explanatory and the only gaming jargon you may encounter will be DPS and HPS—damage per second and heal per second, respectively.

Analyze which bots have an ability that will help his squad mates shine. To illustrate an example, here is our Decepticon team (alt squad) which we are winning Very Hard battles at a decent rate.

Our lineup has a disabler (Guyhawk – Frozen Strike) + chargers (Tarantulas – Life Stealing Charge, and Runabout – Holo Charge) + rally setter (Megatron – Inspiring Charge) + distance damager (Knock Out – Toxic Strike) + support (Reflector – Reflector Team Up!).

They have complementary abilities to mount a systematic attack. Since accounts are unique, you may have drawn different bots in yours; it’s your role to discern what type of offensive approach you can concoct. Again, do take time to read each bot’s abilities.

To further immerse ourselves in how different roles work, let us briefly discuss the bot classes.

3.1 Bot Classes and Specialties

Bots are sorted into different classes namely, Air, Warrior, Special, Triple Changer, Gunner, and Medic.

Air class bots usually have the abilities that have the longest reach although their normal attacks are meant for close-range combat. Special class bots that are aircraft in lore reflect this trait too. They are excellent for taking out key threats from great distances and generally have the best per-hit damage numbers.

Warriors will always have the highest health points (HP) when compared to bots of other classes–as long as the levels and star ratings are equal. Their usual abilities are designed to help them soak up damage or charge unto particular targets. Taking enemies head-on is their specialty so the main damage dealers and supports can march in with less threat to worry.

Bots that are classified as Special have unique tactical impacts. Their abilities vary—some are purely for offense, others have skills that can redirect, sustain, provide cover, and do nifty things. They have varying normal attack damage with the melee ones usually stronger, while those with a bit of range have a tapered output.

Gunners are designed to deal damage from afar, be it with their normal attacks, single-target skills, or AoE nukes. They can snipe Laser Turrets and remain out of the return fire range. On some surfaces, they are addressed as artillery and that is their exact role—soften targets up before your force collides with the enemies.

Triple Changers are somewhat Similar to the Special Class in terms of the variety of abilities. They are classified as such in Transformers: Earth Wars mainly to reflect who they are in the franchise’s lore. All of them have two abilities under their belt, giving them a 1-2 combination of their own.

Medics are meant to sustain other bots they are deployed with. Instead of having a DPS value, they are given HPS. They will pursue allies on the field and will only engage enemies when they are the last units standing. Note, however, that they will deprioritize healing C.O.M.B.A.T bots and can only heal themselves through AOE healing abilities.

It is very important to consider the above bot specialties and roles. Having a good mix in your lineup will always be better than simply picking the ones with a higher default Power value or star rating.

There are 108 unique bots in each faction, so we won’t be making a list for each class. After all, obtaining bots depends on the gacha aspect of Transformers: Earth Wars.

Tip: Depending on how many bots you can now put in each squad, always have a charge-capable bot to serve as your tank. The other two should have a form of long-range damage to hit defensive structures in this priority: Missile Launchers > Beam Lasers > Mortar > Shock Tower.

Upgrade the abilities of your nukers so they may be able to one-shot buildings. Once you can bring more bots in, start to add a secondary tank, a support, and a hacker/disabler.

Bot abilities may find synergies with the passive abilities possessed by C.O.M.B.A.T. bots which we will take a good look at now.

3.2 Checking C.O.M.B.A.T. Bots

C.O.M.B.A.T. System bots are smaller bots that can be equipped by regular bots (in the form of a weapon or armor) or march alongside them (just like a “familiar” in fantasy RPGs). They can be obtained with random stars by using the Free Chip that you can draw from the Space Bridge every 22 hours.

They have varying abilities and compatibilities. Some C.O.M.B.A.T. bots are restricted to certain bot classes and their effects work to buff your squad’s performance if the bots you will deploy are each paired with one.

Each C.O.M.B.A.T. is marked with an icon: cassette for the marching type, gun for those that become a weapon, and shield for the ones that give protection. Those who can walk as companions are fine additions because they will persist in fighting even after their partners get taken out; their naturally high HP and decent damage are often enough to clinch a win.

The main rule of choosing which bot you will assign a C.O.M.B.A.T. to is for further building a bot’s natural strength. If a bot has higher damage compared to others in its level and star rating, giving it a C.O.M.B.A.T. that deals damage based on the partner bot’s DPS will be the most suitable.

Dinobot, a Warrior, finds perfect support in Stripes, a focused-healing C.O.M.B.A.T. bot.

Following that idea, your main Warriors must be paired with a C.O.M.B.A.T. that can either heal or provide any means of shielding or damage absorption. Doubling on a bot’s strength is always better than patching up a weakness—that is the role of the other bots you will put it on a squad with.

Tip: If you are going to upgrade a bot and the process requires 24 hours or more (access to level 31 and beyond), you may opt to unequip its C.O.M.B.A.T. bot first. Doing so will allow you to reassign the C.O.M.B.A.T. Should the bot you will use as a substitute for the one undergoing upgrade be compatible with it, you will be nicely patching up the temporary void in your lineup.

The Energon costs for unequipping a COMBAT twice (from the original owner and then from the temporary holder) is an amount you can easily offset. When you get strong enough to win harder PVP battles, filling your resource storage will be easy.

4. Organize Your Squads

In concept, you will be fine just by having one squad slot. Their expansion (or the unlocking of more squad slots) is something that would naturally happen as you increase the total combined power of all your bots. Note that bots from both factions count so your alt team matters too.

The main purpose of organizing squads into different slots is to designate your main team (the strongest bots in your primary faction), alt team, and any other teams you may opt to compose. Organizing squads saves you from the confusion of mistakenly fielding a bot from your main team if it is also selected in another.

If you take time to manage your squads (especially for your primary faction), you can understand how deep your roster is by checking how many sets of ideal lineups you can actually make with what you yet have.

For example, if you already have two squads each fitted with two chargers, a nuker, and a medic, you will know which correct substitute to pull if someone in the main squad will be out for an upgrade, a Dispatch Mission, or simply yet in cool down.

Tip: When you are already confident with a squad’s ability to win battles of a certain difficulty rating, you can make the weaker members sit out to let new additions take their place and bask in the burst of XP. Making a level 1 bot tag along in a victorious match alongside your strongest bots will give quite a level jump!

This “leeching” trick allows you to groom other bots quicker and make them formidable substitutes or alternatives for when you wish to change a team template.

While it is advisable to replicate the attacking template of your strongest squad, having the ability to shift (say, from close range to long-range damage) is something nice to have since you cannot scout enemy bases in events and normal PvP battles.

5. Pick Your Fights Carefully and Make a Battle Plan

Everyone wants to win; that’s a given and there is no better way to ensure that but to only go for winnable match-ups. When you hit the Battle button and have selected a squad, the available options will be rated based on the chosen squad’s power.

When aiming for certainty, attack a rival that has 300 to 500 less power than your squad. In that way, even if you include a leech (a lower-level bot looking to be carried by the rest of the team), you will not be outmatched.

On the flip side, if you want to challenge the tactical skills that you have honed from playing RTS games (and want to test your luck in the process), you can opt to engage in Hard battles. Apart from the bigger feeling of accomplishment from winning as the underdog, harder battles do give more resource rewards, XP, and medals per win.

Regardless if you’re going the safe or the risky way, there are three crucial things to remember when attacking.

5.1 Size Up the Base

Recognize how well-plotted a base is to see if shortcutting to the HQ is possible or if marching through all the defenses is the only way. This will help you decide which bot abilities you must use first or more than one time to hit particular defensive installations.

If you have a Combiner handy, invoking it first will be perfect to plow through the obstacles toward the HQ. Meanwhile, if you will not be using a Combiner, you must visualize better your attack plan and do a proper target prioritization. This usually involves engaging the defensive buildings with the longest range first and then focus-firing any Shock Towers along the way.

5.2 Pick the Safest Deployment Point

When it comes to picking a deployment point, you should go for the path of least resistance. You have the entire L-shaped area at the lower half of the screen to choose where each bot will march from.

The most ideal drop zones would be either end of the L; go for the one where you will meet less defense. Starting your attack from the edges as opposed to the central parts is all for curbing the natural tendency of bots to move away and select targets of their own.

Always remember that the battle phase, despite the RTS element of casting abilities, incorporates random targeting. The nearest non-wall object to a bot will be its auto-attack priority.

If the enemy’s HQ is at the farthest corner, initiate your assault from the edge where your bots can link up to it. Particularly look for targetable structures that will allow your bots to advance to the HQ with the help of rallying or charging abilities.

Keep in mind that, if there is a huge gap, there is a chance that they will be drawn away from the prime objective and begin to sweep outlying buildings.

The only exception to this rule is if the enemy HQ is situated in the middle and no rally-helped shortcut is required. In that case, deploy your bots as far back as possible on a spot not too far from the HQ, so once they assume bot form, you can begin casting abilities and get on with business.

5.3 Execute Offense to Perfection

To craft an attack plan, you must be familiar with the abilities of each bot in a squad. Be mindful of the energy costs and the respective increments that come after each use.

Make your bots fulfill their roles—have the nukers deal early damage on structures that can cause harm, focusing on destroying or at least softening targets. When other defensive buildings come within your Warriors’ ability range, begin combo-casting until you make your way to the HQ. Rinse and repeat.

Against more advanced bases, this general flow requires some alteration especially if the building arrangements are scattered. Try to stick to the nuke-charge-eliminate combo and revert to it if you get disrupted by outpost bots.

Incorporating supports like healers, shield-givers, and damage/speed buffers may be needed as they will help solidify your offensive efforts. The key is to know the order or abilities, time them well, and not prematurely use any to avoid miscalculations.

Tip: In case you miscalculated your approach, do not hesitate to use a Battle Boost to hopefully regain control of the fight. From offense-oriented ones like airstrikes to burst heals–Battle Boosts will always be convenient to have.

Battle Boosts are assigned at random but you can change whatever is preselected. You can expand the Battle Boost menu and select a different one by tapping on its button at the lower right before deploying any bot.

6. Adapt Your Base’s Defensive Layout

In attacking sequences, you get to enjoy the RTS element of Transformers: Earth Wars. In particular, you will understand how bots move around and what options there are to force-route bots to reach certain targets.

Getting used to how attacking works will give you an idea of what makes up for a decent defensive layout and here are some guidelines:

– Put your HQ at the farthest corner possible. Note that clearing all obstacles requires you to have a level 10 Headquarters first.

– Treat walls as merely pathing suggestions. At lower levels, walls are pretty easy to destroy; charging skills can often crush them in an instant. Walls, however, are not viable targets for a lot of bot abilities so arrange them in a way where attackers can be “funneled” to an area where your defenses are planted.

– Do not cluster your defensive buildings too close to each other. Affixing your structures that can fire back at attackers too close to each other renders them easy targets for AoE abilities.

– Use your utility buildings as cannon fodder, re-router, or cover. The idea is to set them as “sandbags” for those that can shoot.

– Try to arrange your base in a way that attackers will need a lot of time to reach your HQ. Remember that raids have a time limit of 3 minutes.

– Put as much space as possible between the cluster of buildings that includes the HQ from the rest. At earlier levels, you will not yet have the capability to arrange all structures and make a crawling fortress and that is exactly why you should segment your base into two parts: first, the one with the bulk of your defense buildings and cannon fodders and second, the HQ and a few defensive structures.

– Give proper distance if you will split your base in two. If you set the “deeper” segment of your base near the surface ones, there is a great chance that attackers can take a shortcut through rallying and charging abilities.

The best way to understand what an effective defense looks like is by engaging in Hard battles. It will let you see how advanced players are plotting their bases. Shall you succeed in raiding against well-arranged bases, you’d be able to form your own recipe for victory and work from there.

7. Upgrade Your Defense and Utility Buildings First Before the HQ

Upgrading your HQ first is beneficial in terms of accessing more features but it will inadvertently get you classified in a higher category in terms of matchmaking. If your Auto Cannons, Laser Turrets, Mortars, and Beam Laser are not yet in their allowed max, your base is likely unready to fend off attackers.

While defense will only begin to matter once you are part of an Alliance or when your HQ is already level 11 (where a bulk of the player population is at), it won’t hurt to be ready when the need arises.

The best benefit of upgrading everything else first before the HQ is that you will accumulate the highest potential amount of Cyber Coins before you advance further. Remember that upgrading structures is the chief method to gain account XP and you get some each time you level up.

Tip: Since we’re on the topic of assuring you have the best defense buildings, enhance the ones with better firepower when you gain access to Building Cores. If you do not yet have a Missile Launcher yet, equip Cores to the ones you have in this priority: Beam Laser > Mortar > Shock Tower > Auto Cannon > Laser Turret.

Once you get to higher levels, equip the appropriate Cores to your Headquarters (Fire or Laser offensive capability) and Build Bots (ability to repair nearby buildings or shield against EMP). It should come to a point where all buildings that can have Cores must be outfitted with one.

8. Join an Alliance

If you have played Clash of Clans or other similar titles, you will know that teaming up with other players is at the very heart of MMO games. Transformers: Earth Wars is no exception.

Being part of an alliance grants you access to a regular (weekly) event, the Alliance Wars. Taking part in this event lets you work towards some of the tasks of the battle pass equivalent in Transformers: Earth Wars, the Cyber Pass.

Beyond that, should your Alliance win the battle, you will receive a set of rewards that usually contain instant bot XP, Energon, and Alloy. If your alliance wins the war and gets promoted, you each get Premium Shards and a substantial amount of Sparks.

A lot of alliances welcome players with an HQ 8 and around that point, those resource rewards are significant.

Lastly, you will have people you can ask for game info from. The community of Transformers: Earth Wars is hugely positive, so any questions for pieces of advice and tips will likely be answered well. Interacting with players who have been around in the game for longer, helped us grow our account toward making this guide!

9. Take Advantage of Events

Apart from the weekly Alliance Wars, there are periodic events that you can enjoy in Transformers: Earth Wars and they all follow the same format. Basically, you need to win PVP battles to earn points, and collecting enough of such points to reach certain checkpoints will net you cool perks and benefits.

As an example, we are showcasing here the Halloween 2023 event. The said event was set up to be generous, granting a full set of every single resource imaginable except Shanix and Cyber Coins.

Nearly all types of events offer Premium Shards, Chips, Power Cores, or chests that grant them. That means you earn more chances to recruit bots and C.O.M.B.A.T. bots plus some free Power Cores.

Note that your shots at getting those for free outside of events have a cooldown of 8 hours (Free Crystals) and 22 hours (Free Chip). Simply put, event loots will fast-track your way to building a dominant army!

10. Schedule Your Game Times

Transformers: Earth Wars is a game of patience. You need to stay focused, especially on your first week of playing; you have to bear with the sudden jump of building upgrade times and you have too few bots yet to make the game enjoyable.

If you want to be super active in the game, you will want to exhaust your Fuel in each playing session and go back once you get the notification that they have been fully restocked.

It takes 4 minutes to replenish one Fuel and you need 5 to attack bases or take on Story missions. Sooner or later, you will find out that what will limit you is not the lack of Fuel, rather it is the need to wait for your best bots to be ready again.

Early on, when the cooldown deployment times of your bots are not yet long, you can essentially burn through 50 Fuel in one sitting. As you increase the level of your bots, the cooldown times will be longer and you will simply have to be patient, especially if you want the most efficient battle rewards.

What should really dictate the times of the day that you will log into Transformers: Earth Wars is the Scanner. The shorter missions vary from 4 to 6 hours; if you can check in three times a day and hopefully sync the Dispatch Missions with your Free Crystal cooldown at the Space Bridge, you are building the right playing rhythm.

The best part about setting the ideal times for playing Transformers: Earth Wars is the fact that all you need is to enable notification for it and you will be set. Ample dedication is needed to build a powerful army in a relatively short time and being efficient with your online times is key!

11. Upgrade Your Army

In Transformers: Earth Wars, upgrading your army means individually leveling up your bots, equipping them with Power Cores, pairing them up with a C.O.M.B.A.T. each, and upgrading all C.O.M.B.A.T. when resources allow.

There are no tech trees to follow nor a one-stop-shop facility for upgrades. The closest to that is the Power Core Lab which houses an organized view to check and upgrade C.O.M.B.A.T. bots and Power Cores. Another is the Research Lab which is the only place where you can make bots breakthrough every 10 levels.

As long as you are upgrading the bots with better abilities and star ratings, you are far from committing mistakes. What you should be mindful of is when going for higher upgrade levels that consume resources that are quite hard to come by like Sparks, C.O.M.B.A.T. Sparks, and Combiner Sparks.

When it comes to picking Power Cores, you should go for synergy. Similar to what we stated when pairing C.O.M.B.A.T. bots, look for Power Cores that can improve strengths and do not go for versatility.

For example, if a bot is a Warrior class, has melee attacks, and has a form of self-heal in its kit, consider fitting it with a Power Core that increases passive health regeneration over extra defense.

Similarly, if a Warrior class has the usual damage absorption increase as an ability effect, bolstering it further with a damage-mitigating Power Core would be best.

Power Cores, themselves, can be leveled up to amplify their effects. That is done by fusing or sacrificing other cores with it. The level jump from fusing even just one core is substantial so if you will make a bot wear one, make sure to fuse it first with a less useful one for a better effect.

12. Concentrate on Getting a Combiner

If you came across our article because you want to know how to get a Combiner in Transformers: Earth Wars, you are in the right place.

All accounts can eventually get one free Combiner each by finishing the War for Cybertron campaign. For the other Combiners, however, you need to focus your Premium Shards on summoning bots in your primary faction.

You might get the same luck as us where the alt faction has a tremendously better win rate—this can make it tempting to split your Premium Shards. Resist the temptation, by all means. You will want to devote every free summoning opportunity only to your primary faction until you have all the bots needed for a new Combiner.

Tip: Once you get the free Combiner, use it after every cooldown to get acquainted with how it works. Note that it has a limited active time, so arrange or rearrange squads to maximize the duration; a Combiner-backed team holds a fair chance to win PvP battles rated as Hard for a particular squad.

You may opt to use the Combiner the traditional way which is to summon it before deploying bots. At lower levels, though, especially if you are raiding a huge base, using the Combiner as a “break shot” may not be too productive.

If your Omega Supreme/Overlord is not that strong yet, an alternative method of deploying it would be midway through a raid. Sometimes, miscalculations happen and key bots may be reduced to critically low HPs earlier than expected.

Dropping your Combiner while your bots are already in combat temporarily pulls them out of the battlefield. It essentially plays out as a tactical pause but with a promise of an offensive swing; you can eliminate threats that the injured members of your squad may not be able to contain.

This midway deployment trick allowed us to beat the campaign that recommends a squad with 10,000 Power while only fielding bots that have a total of 4,500. Try this trick when you are already extremely familiar with your main squad’s strengths and vulnerabilities.

And that concludes our Transformers: Earth Wars guide! We hope that we have equipped you with the battlefield smarts to wreak havoc on your opposition and raise a bot army that your friends and foes will remember.

Transformers: Earth Wars is rich with features that require time to be unlocked. Whatever battle modes and resources you have access to now, just keep on playing while following the best practices we imparted here. You can trust that we played the game like a Cybertronian supercomputer ourselves to fast-track an account to ensure that the tips, tricks, and strategies here are real and current.

If you have stuck with us from the beginning of this article up to this point, please have our sincere thanks. You are now officially our brothers and sisters-in-arms!

Remember that the game is essentially a war and a patient, calculated approach trumps brute force. The game has been around for 7 years so if you are a veteran and have some tips to share, feel free to use the comment section. Let’s build our intel data together here at Level Winner!

On account of intel, we are ending this guide with the most essential FAQs that surely every beginner needs to know. Until then. To battle!

BONUS!

Q: Which is the stronger faction in Transformers: Earth Wars?

A: We are inclined to say that the factions are balanced because that is the developers’ attempt at the game. You can see that both factions each have 391 unlockable bots; 108 bots are unique and everyone has an exact counterpart in each side.

In terms of combat performance, however, our experience leads us to believe that the Decepticons are stronger in battle if there is no Combiner involved. To back this claim, our Decepticon squad (alt faction) was able to win a 2,800-rated PVP battle with a squad that only rocks 1734 Power.

Eventually, when the same squad reached 2004 power, we were able to win a 3600 Hard-rated battle without HQ rushing; that trend continued with us eventually winning Very Hard battles. The conclusion then is that the Decepticons are stronger.

Q: I picked the Autobots but I really wanted to play as the Decepticons, can I change my faction?

A: Unfortunately, no. An account is locked with the selected primary faction in the beginning. However, you can still attack using Decepticons and even get Decepticon C.O.M.B.A.T bots once you have unlocked the alt faction (occurs when you have upgraded the HQ to level 8).

Q: How do I get a Combiner in Transformers: Earth Wars?

A: If you are familiar with what Exodia The Forbidden One is in Yugi-Oh, getting the other Combiners in Transformers: Earth Wars work like that. To tap Exodia’s fight-ending power, you need all five cards; to activate a Combiner apart from the free one, you need all of the required bots at their prescribed star ratings.

That means it takes a lot of game time, luck, or spending real currency to hasten your potential access to the other Combiners. The free Combiner, meanwhile, will be yours once you have finished the campaign meant for it and that’s Omega Supreme for the Autobots and Overlord for the Decepticons.

Q: How do I get a Titan in Transformers: Earth Wars?

A: Just like with the first Combiner, there is a campaign to unlock a free Titan. You, however, need to have a level 17 HQ to gain access to that and it would take a few months of daily playtime to make that happen.

As the absolute, apex unit in Transformers: Earth Wars upgrading a Titan requires millions worth of Energon, and purchasing one apart from the free will costs tens of thousands of 3-star or 4-star shards. The required amounts are something that is objectively a long shot to farm organically, you will need to pump real-world money to make it happen.

Q. What is the best team composition in Transformers: Earth Wars?

A. Early on, your options are limited and team composition will only begin to become an issue when you already have multiple bots to choose from. Since it will take time and a good deal of luck to make a stronger Combiner (let alone a Titan), the answer to this question will be purely centered on bots.

There is no hard-and-fast rule as to what bots make the best team so we will go for what can be seen as a good-to-have for every lineup. The impact of Bots is defined by their active abilities and below are what can be treated as assets:

Bots with a rallying skill. This is essential because you can command the entire squad (or those that are

within the radius of the skill) to skip parts of an enemy base and do a focused approach toward the HQ.

Alternatives: Bots that can directly charge. Although bots that can zoom into a target cannot recall their comrades, you can at least close some gap to the main objective, the HQ. Add to that, any Medics deployed may be pulled towards them if they are in the vicinity since they are designed to go after damaged allies.

Bots with shielding and healing capabilities. Having bots that can help sustain the squad shifts the equation of combat in your favor. Being able to heal some health back or offset damage taken earlier in a battle helps ensure that your attackers can stay alive and fulfill their roles.

Alternatives: Bots with self or area-defense buffs. The size of enemy bases will increase according to difficulty and it means that taking heavy damage will be inevitable. Chargers that have an instant HP+defense increase effect in their abilities can perfectly deal with such a threat. In the same way, bots that have an AoE damage or hit interruption can preserve the squad equally well.

Bots with a hacking ability. A hack-capable bot will always prove an asset regardless of star rating. Just imagine not having to worry with a Beam Laser and putting that same nasty defender under your command for a few seconds. The best part about hacker bots is that they work equally good against the ungodly strong defenders in campaign missions.

Alternatives: Bots with an AoE disable. Since hacking is technically a disable with a twist, simply having a disable would be dealing nearly the same effect. Disables come in a lot of forms–disruption, EMP, stun, and freeze. Scoring bots with disables does not take luck since there are plenty of them.

Bots with a minion-summoning skill. Minions have different combat capacities but they all serve one constant purpose: they can act as cannon fodders. Saving your bots from taking damage earlier in the attack will allow them to gain a good position and use their skills on the enemy’s defenses. The sweet side of summons is that they, too, can attack. Talk about force augmentation!

Alternatives: Bots that can create decoys. Most decoys have a taunt effect so they won’t fall short on the damage-absorption part. The only caveat is that they will fall pretty quickly, which is not totally a bad thing since that will trigger whatever upon-destruction effect they have.

Bots with a long-range nuke. Nothing beats dealing with threats before they can even do you harm. Enlisting a bot that can single-shot a Laser Turret, Mortar, or Missile Launcher is undoubtedly a prime addition to any lineup.

Alternatives: Bots with AoE nukes. Although AoE nukes are not meant to one-shot turrets, the fact that they can tenderize multiple structures with just a single ability cast will prime them for easy reaping. Think about AoE acid and fire effects.

Q. Do I need to spend real currency to be strong in Transformers: Earth Wars?

A. Just like in every well-thought-out game, achieving a strong account is possible in Transformers: Earth Wars without spending real money. It will however take time and being able to play multiple times in a day daily to make that happen.

But of course, the P2W path is also there. You can buy 4-star and 5-star Shards to get better bots and push your access to Combiner bots.

Q. Which is more important in Transformers: Earth Wars, campaign or PVP?

A. Both elements are crucial to the game. The campaign will give you a huge amount of basic resources and finishing them will give you access to free bots, new buildings, and other features that will help toward making a strong account.

On the other hand, regular and event PVP battles let you obtain Energon, Alloy, and bot XP. You can never organically farm the Energon and Alloy you need to strengthen your base and make key upgrades just from your Harvesters; raiding bases in PVP is the real method of farming in Transformers: Earth Wars.

Q: Can I opt out of PVP battles so my base would not be attacked?

A: No, you cannot. When other players look for PVP battles, your base will be classified according to its apparent power and can be assigned at random. You cannot opt out of PVP since all accounts are part of the matchmaking pool.

Q: If other players destroy my base, do I lose resources and need to repair my buildings?

A: You lose some resources if another player successfully raids your base in Transformers: Earth Wars. Worry not because your Energon and Alloy stores will not be emptied out, and recovering whatever is lost should be possible after a few victorious Normal PVP battles.

Just to note, the amount of Energon and Alloy other players can receive from razing your base (and what you can earn from beating others) all depends on the currently stored amounts and building upgrade levels.

Transformers: Earth Wars Beginner’s Guide: Tips, Tricks & Strategies for Building a Powerful Army and Winning Hard Battles - Level Winner (2024)
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